Educational Games

Built for learners
who need a different way in.

Not every student learns the same way, or at the same pace. These games exist because a teacher aide asked for something better — and that felt like reason enough to build it.


The story

It started with Sally.

Sally is a learning support teacher aide at a local high school in Aotearoa New Zealand. She works with small groups of students who need additional support — kids who are capable and curious, but who face real challenges with literacy and numeracy. The gaps between them are wide: some struggle with reading and spelling, others with maths. Standard classroom tools rarely fit all of them at once.

One day she described to me a problem she couldn't solve: she needed engaging, low-pressure digital tools her students could use on their school Chromebooks, with no login, no installation, and no requirement to type or spell under pressure.

She described one called Kim's Game — a classic memory exercise where objects are placed on a tray, covered with a tea towel, and players try to recall what they saw. There was nothing digital that did it well for her students. So, I decided to build one for her, and it grew from there.

"These kids are not allowed to have mobiles at school, so a learning game needs to work on a PC or Chromebook in the classroom."

Shelley Grell — on the brief Sally gave her

Every design decision in these games comes back to that conversation. Short words, clear images, no typing required, tap-to-answer interactions, and nothing that needs an account to set up. Just a URL a teacher aide can bookmark and hand to a student.


The games

Game #1

Kim's Game

A memory and word recognition game based on the classic Kim's Game exercise. Items appear on a tray, the tea towel goes on, and players must recall what they saw — or identify what's been removed. Three difficulty levels, two challenge modes. No typing, no login, no installation.

Memory Word recognition Ages 10–16 Chromebook friendly No login
Play now →
Game #2

Word Switch

Change one letter to make a new word. Four levels of difficulty — from picture-hinted beginner puzzles to four-letter expert challenges with no hints at all. Puzzles are randomised every game so it never plays the same way twice.

Phonics Spelling Word recognition Ages 10–16 Chromebook friendly No login
Play now →
More games coming Built in response to real classroom needs across literacy and numeracy. If you're a teacher or learning support professional with a specific challenge, get in touch via LinkedIn.